Urban structures
Force field:
Infrastructure responsible of defining the habitable space and its Oxygen capacity. As it is upgraded, the force field expands and its capacity increases. The goal is to make the force field the new atmosphere of the planet.
Greenhouse:
Infrastructure that is in charge of cultivating the plants that convert the gases of the atmosphere into Oxygen. They can also provide food for the village and store it.
Laboratory:
This is where Professor Spark is located. He is in charge of performing research and improvements to all elements of the civilization.
Training camp:
This is where your troops are trained and stored. It is also where conquest structures and expedition gathering machines are created.
Habitats:
This is where the population lives. Moreover, whenever it is occupied, they produce cronade, in proportion to the inhabitants that are in it.
Self-sustainable caravan:
Main space where the player controls all his properties. In this caravan also lives Oxy.
It has 4 areas:
Cargo space located outside the caravan. In this space, Oxy recharges his energy to get back to work.
Fusion zone of precious stones where the amulets are generated. It is located inside the caravan, right next to where the amulets are.
Control area, where you control all your planets, and store your amulets. You can also see the data and statistics of your planets.
Assembly zone, where you can see what is being crafted and its remaining time.
Excavator:
Infrastructure that is in charge of finding special minerals with which you can create the totems.
Fuel machine:
Infrastructure responsible of extracting cronade from the interior of the planet.
Hangar:
Infrastructure in charge of building, improving and repairing vehicles.
Warehouse:
The industrial warehouse, is in command of managing and storing resources such as stone, wood and metal.
In the depot, it stores fuel.
Oxy workshop:
In this building, the installation and maintenance of the OXYs is performed. Furthermore, it stores both the assembled Oxys, as well as the components.
Walls:
Wall that protects your village from people who want to loot your colony. The walls have a fixed life that can be reduced if you are attacked by any type of enemy. Also, you can repair the wall, build a new one or upgrade it if it is damaged.
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